This game will require payment to the Game Master at a rate of $10USD Per Player, Per session, 24 hours before game time. This is a long-term campaign for 4-6 players running from level 1-8 using the Wild Beyond the Witchlight module. The adventure is expected to last about 6 Months to 8 Months (Depending on party play style) with a 3-4 hour session per week. Newcomers to both Dungeons &amp; Dragons and Roll20 are welcome. Help will given to those who request it out of session at no extra cost. Discrimination or verbal abuse will not be tolerated within this campaign, we come together to build a world and story, not tear it apart. To give you a fair idea about how I DM and to make sure everyone has an enjoyable campaign, I run the first session for free. This should give you a chance to decide whether this campaign is for you or not. If at any point you feel that you would like to pull out of the campaign, then a full refund will be given for that session, minus costs incurred such as PayPal fees and exchange rate changes. NB: This is a mostly Roleplay Focused campaign. Plot: You have been summoned to the abode of a human warlock named Madryck Roslof. He lives on a giant pumpkin farm, sharing his rustic farmhouse space with rodents and pixies. His adventuring days are behind him, and he looks quite old and frail. Nevertheless, he is delighted to make your acquaintance. “I’ve acquired many treasures and made important contacts during my lengthy adventuring career,” says Madryck. “I would like to pass the treasures I possess and the favors I am owed to you. In exchange, I ask that you travel to Prismeer, a domain in the Feywild, and find out what fate has befallen the archfey that rules it. This archfey, Zybilna, is my patron and inspiration—the source of my power. “I have been unable to contact Zybilna for the better part of a year, and I fear something terrible has happened. My adventuring days are over, but Zybilna has been good to me, and I would like to know she is well before I take my leave. “Every eight years, our world is visited by a traveling extravaganza called the Witchlight Carnival. It recently returned and is camped three days’ travel from here. I’m asking you now because this carnival might pack up and leave in a week or two, and it contains your only route to Prismeer—a fey crossing, if you will. “Seek out Zybilna of Prismeer, help her if you can, and return with proof that she is alive and well. Upon your return, all the hard-won earnings of my adventuring career shall be yours.” <a href="https://app.roll20.net/lfg/listing/391374/the-wild-beyond-the-witch-light-saturday" rel="nofollow">https://app.roll20.net/lfg/listing/391374/the-wild-beyond-the-witch-light-saturday</a> This game will require payment to the Game Master at a rate of &lt;$10 via PayPal per session&gt;. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.